If he does, then you get any skill points at all. It is always possible he will rule that ioun stones cannot be worn 24/7, and thus don't grant permanent bonuses. I'd ask your GM which skill is attached to it, and show him the text under permanent vs temporary bonuses and the headband section of the magic items. Yes, but it should come with a skill attached. so after 24 hours it should grant me the 5 skill points? As a sorcerer that is the only reason i took the item. It orbits 2 inches above your face if you are lying on your back, or two inches above your ear if on your side. That's how I handle it in game, and it works fine.Īs to orbiting around your head, remember, it can orbit your head without hitting the pillow. It should come with a hard-wired skill that you get with it. The Ioun Stone should have been updated the same way the headbands were. The issue here is a copy/paste issue from 3.5. It explicitly says permanent ones generate retroactive benefits. Then I suggest you reread the section of the book on permanent vs temporary stat increases. But if you had a headband with a bonus skill of Stealth when you have 0/1 ranks in it, the headband's 7 ranks would replace your 0/1. For example, if you are a level 7 paladin with 7 ranks in Diplomacy, the headband having Diplomacy as its bonus skill wouldn't do much for you. On top of that, for every +2 Int on the headband there is one skill which gains ranks equal to your Hit Dice, but those bonus "ranks" do not add to existing ranks if you already have existing ranks. It's in addition to it.įor every +2 Int on the headband, you get 1 more modifier, so 1 more skill rank to distribute per level. The headband's special increase isn't a replacement to the boost you get from Int to skill ranks. So instead of giving you ranks you can spend however you want, it spends the ranks on maxing out a particular skill that is chosen at item creation (or multiple, in the case of Ioun Stones that give +4 or +6). If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills. These skills are chosen when the headband is created. These ranks do not stack with the ranks a creature already possesses. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. Have the players record the distribution of those skill points and force distribution back to those skills should they deactivate the stone.Ī headband of vast intelligence has one skill associated with it per +2 bonus it grants. These bonuses should be noted separately in case they are removed."Įmphasis mine. This might cause you to gain skill points, hit points, and other bonuses. Modify all skills and statistics as appropriate. "Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Second, activating/deactivating this Ioun stone is no different (and just as easy) and putting on and taking off a Headband.so what's the difference? Second, I think most sane GMs would place the same restriction on it as the headband of int comes with, even though the stone doesn't specify:įirst off.You're not supposed to use items in a way that they become a revolving door for messing with your skill points. No skill points added.įirst off, you don't get the extra skill points until 24 hours later, so you can't just deactivate and reactivate. In HL activating the stone just gives me a +2 to init. A little later on, when facing another type of problem, re-activate the Ioun Stone and place the extra 5 points/ranks in the skill needed at the present moment. Use the skill, then deactivate the Ioun Stone. And then you can place these extra 5 points/ranks in any skill you want. So when you activate the Ioun Stone, it retroactively grants you an extra 1*HD (say 5 cause the character is at level 5). I'm ok with the +1 bonus to all intelligence-associated skills, but the 1 per level extra point/rank. Not that I'm contradicting your point of view, but it just doesn't seem ok with me. So yes, it would retroactively increase your skill ranks by 1*HD. Does this in any way add to your skill ranks? Or is it just a +2 to int and thats it? +2 to Int would raise your modifier by 1. Waylorn wrote: grants a +2 enhancement to Int.
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